The developers of Unvanquished have implemented a lot of changes, again

Mar 10, 2014 14:53 GMT  ·  By

Unvanquished, a free, open source first-person shooter combining real-time strategy elements with a futuristic and sci-fi setting, has just reached version 0.25.

Even if Unvanquished is still in its Alpha stages, the game is playable and allows users to get a feeling of the final product. Even if the developers seem to be advancing very slowly, with incremental updates that are still in the Alpha stages, the number of features and changes in every release is quite impressive.

Unvanquished is actually a fork of Tremulous, which was also a free multiplayer shooter, but the development for that particular title has stopped. It's unclear whether the development for Tremulous has stopped completely, but Unvanquished is slowly becoming a lot more fun to play.

“It is a free, open-source first-person strategy shooter, pitting technologically advanced human soldiers against hordes of highly adaptable aliens. Players can choose from either team, providing for an entirely different experience on both sides, as humans focus on long-range firepower while aliens rely instead on quick movement and stealth. The goal of each match is to destroy the enemy base, preventing members of the opposing team from spawning,” reads the official synopsis of the game.

The Alpha 25 version also celebrates two years since the start of the project, and it's safe to say that it has come a long way.

One of the most important changes implemented for the game is the adoption of the pk3 format for the archives. The developers have explained that the loading times have improved significantly, and less memory is now used. Even more, the main archive of the game, base .pk3, has shrunken in size by 70MB.

The old OpenGL 1 renderer has been removed, but users should not feel any real effects. The game now has a minimum requirement, OpenGL 2.1, but there are very few graphic cards that don't actually meet it.

Also, some of the Tremulous maps that have been reworked for Unvanquished have received a fix for a pesky lighting bug. The Gamma Correction setting has been implemented in the shader, and users will be able to modify it.

Developers have removed Basilisks and advanced dretches, but they have implemented the mantis, which is rather similar, but not all that powerful. A number of other balancing tweaks have been added.

More details about this amazingly-looking game can be found on the official website. Keep in mind that this is a work in progress and bugs are bound to be encountered.

Download Unvanquished Alpha 25 right now from Softpedia.