Economy geared to enhance the options the player has to develop character

Oct 24, 2011 09:48 GMT  ·  By

When Blizzard announced that it will include real world money powered Auction Houses in its upcoming Diablo III a lot of fans reacted angrily, accusing the company of only trying to create a new revenue stream for the game.

But the developers have said that their only reason for this new system is to give players even more items to play around, test, create and sell in the game.

During a panel at the BlizzCon event the developers spoke about their commitment to making items in the Auction House easy to browse and buy, with the user interface specifically designed for ease of use.

Depending on the character build a player use and the parameters he sets the search process will sift through the items that are put up for sale and allow gamers to pick the best fit for their current situation.

Full items will not be the only Auction House attractions, with players able to execute a salvage move on their weapons and armor in order to turn them into components and then move them up for sale, with those who buy them able to use blueprints to create unique items that they can use or again sell.

The ultimate aim, say the developers at Blizzard, is to create a workable in game economy for Diablo III while also making sure that a player has options linked to his load out at all times.

Another major change that the team working on the new role playing game is to make the upgrade done via a NPC random, again so that the variety of items in the game world is increased and more unique builds are available for use or for sale.

Blizzard has also said that players should not aim to hoard money from item trading but always look for new armor and weapons to buy in order to tweak their character and their experience.