The team has given them their full historical impact

Aug 23, 2012 07:09 GMT  ·  By

The naval battles that are part of the upcoming Assassin’s Creed III are diverse and complex enough to have supported a standalone title, according to one of the leaders of the Ubisoft team working on the game.

Alex Hutchinson, the creative director working on Assassin’s Creed 3, tells Ausgamers that, “When we looked into it we realised too that no one had done third-person action-adventure sailing, you know in this period. So we’re like, great, it’s brand new; it’s probably too risky to do as it’s own game.”

“Although now I think it’s been successful enough that we probably underestimated it. But it felt like an appropriate and exciting risk to take,” he argues.

The developer believes that the new gameplay element is very well suited to the time frame which Assassin’s Creed III is covering.

He then goes on to say, “The French fleet at Yorktown basically blockaded the port; stopped the import. Stopped the British resupplying their soldiers, which leads directly to the surrender of the British in the American Revolution. So it was part of the history of the time and the history of the Revolution. And once we got that we thought, well it’s really something we should do.”

The new game in the Ubisoft series takes the player to the period of the American Revolutionary War and the development team has promised that the narrative will wrap up all the questions that have been introduced via the previous installments.

Gamers can expect more gameplay options, including a lot of forest exploration and hunting.

Assassin’s Creed 3 is set to appear on the PlayStation 3 and the Xbox 360 during late October, and a PC version is also set to arrive at a later date.

The game is also confirmed as appearing on the Nintendo-made Wii U when it is finally launched.