Steven Masters, who is one of the leading designers working on Assassin’s Creed III, has pledged that the upcoming game would use an authentic vocabulary of the era in which it is set and would be accurate when it comes to the historical events that it allows players to experience.
The developer has told PCGamesN that, “Connor is kind of an outsider from all cultures here, he’s half Mohawk, half British, so he doesn’t really fit within his own society, he brings this outsider’s perspective to all of these different conflicts. We’re not bombastically saying, you know, ‘go America go!’.”
The fact that the story of the game takes place during the American Revolution is just a coincidence according to Masters and the core focus of the game will remain on the fight against the Templars.
The devotion to historical accuracy included a lot of work on the way the world sounded at the time.
Masters added, “We actually studied the census data on the makeup of the civilian population in Boston at the time. So we knew there were a certain amount of English, Scottish, Welsh, Irish, Dutch people, and we actually tried to mix all of that into the audio.”
The developer admitted that it is hard to know exactly how spoken English sounded during the American Revolution but the team made an educated guess and they hope that players will be pleasantly surprised by the results.
has promised that the new game would end the current story arc of the series.
Assassin’s Creed III will be available on the PlayStation 3 and the Xbox 360 at the end of October and those playing on the PC need to wait about one month before getting access to the same content.
A Wii U version of the game is also a launch title for the Nintendo home console.