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November 26th, 2007, 11:04 GMT · By

Assassin's Creed Co-Op Mode?

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Hadn't Ubisoft rolled out the game already, we'd be somewhat temped to believe a rumor saying that Assassin's Creed featured a two player co-op mode. But since the game is well out and has been reviewed by numerous publications, including us, we can't possibly see the action within the two videos below as more than a kick-a*s glitch.

And when we say kick a*s, we mean it. Check this. Not only the main guy divides like a cell, but the Altair twins behave like they're real brothers, pulling fast ones on each other and then going into battle as allies. No, actually, that's the player doing everything
on screen - the whole brother-like behavior is actually a scenario on our behalf. But it would be nice, wouldn't it?

The glitch can be used to inflict more damage, giving the player twice as much power. Neat huh? Too bad the guys making this video didn't try mounting the horse, to see whether the rules of physics apply to this situation as well.

You see, something very interesting happens when this glitch occurs (the second video). Each of the two Altairs has its own physical properties. When the player jumps into the fight, you can see how one Altair falls a second later than the other, landing in a different location too. From that point on, Altair's powers are literally doubled as each and every one of the enemies take as much damage from one Altair, as from the other.

It is however, inevitable for the two main guys not to hit each other every once in a while during the fight, so the glitch doesn't offer that big of an advantage. Also, saving your game while a bug is occurring is certainly not a wise choice, as the savegame file may become corrupted, but as xboxic.com reports, "apparently this glitch happens towards the end of the game, and it prevents you from advancing..." so saving the game should be impossible.

Jeez, imagine what processing power is needed to have two main characters sporting the same textures, physics, and the possibility of interaction with the environment. I'd say those guys experiencing the glitch are lucky not to experience the red ring of death too.

Video #1




Video #2


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READER COMMENTS:


Comment #1 by: Nathan Kenyon on 07 Apr 2008, 20:09 UTC reply to this comment

I got this too! I got on the horse and one Altair ran while the other galloped away ahead, it screwed up the cutscenes though, and every time I got a different camera angle for a counter or a combo kill it focused on the other altair standing there, cause he couldn't get over the fences!
Then I fell right through the ground, fell through a blue animus load looking area and died, whilst still falling.


Comment #2 by: garrett on 20 Oct 2009, 19:43 UTC reply to this comment

how do you fix this bug cause its screwin my game all up when im just trying to finish it up


Comment #3 by: Amethyst Link on 09 Jan 2010, 13:50 UTC reply to this comment

lol u shud hav assassinated the other Altair to see wat wud happen!


Comment #4 by: Skig on 26 Nov 2010, 03:06 UTC reply to this comment

You both die thats what happens


Comment #5 by: VileTerror on 11 Mar 2011, 17:35 UTC reply to this comment

I just wound up triggering this glitch myself. It'd make for some really interesting gameplay . . . if it were an intentional feature. Shame, really. Let's hope my save game isn't corrupted beyond repair . . .

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