The team does not want to compete with already established series

Feb 25, 2013 23:04 GMT  ·  By

Army of Two: The Devil’s Cartel will once more put cooperative play at the core of the game and the team working on it at Visceral says that it will be the best experience in the genre on launch.

Greg Rizzer, a producer working on the game, tells VG247 that, “We always kind of felt like we want to focus on delivering the best co-op campaign on the market. That’s something we were known for with the first one. It’s back now, and we feel pretty good about that.”

He also believes that there are many video games that are very capable of creating competitive multiplayer experience and his team needs to differentiate itself instead of competing directly with them.

He adds, “if we execute a very good co-op campaign, give replayability – which we have in difficulty levels – then there is plenty of content. People will say, ‘Hey, I should keep this game on my shelf because my buddy came over, and we can play it on the couch’.”

The first two Army of Two video games have failed to find a wide audience despite their cooperative mechanics and most players have been disappointed with the limited shooter mechanics and the two main characters.

For the third title in the series, the developers are focusing on a new team of Private Military Contractor operators who are infiltrated into Mexico to battle drug cartels and can only count on each other once things take a turn for the worse.

Visceral is also giving gamers more weapons to play with and new powers that can be activated to increase the firepower of the two main characters.

Army of Two: The Devil’s Cartel will be launched on March 25 in North America and three days late in Europe, on the Xbox 360 from Microsoft and the PlayStation 3 from Sony.