Julien Lamoureux, the lead designer working on Army of Two: The Devil’s Cartel, makes it clear that the team has no plans to include competitive-oriented multiplayer in the game, despite the requests from the player community.
Speaking to VG247 during an event, the developer says, “There is no competitive multiplayer. When we took a step back and looked at what we were trying to achieve, we just figured, ‘you know what? Let’s just put our resources into what we’re trying to do, which is a very intense co-op campaign experience.”
“We didn’t want to stretch our resources between competitive multiplayer and co-op. Whenever you start a project you have a finite amount of resources, so it’s up to you what you want to put in place. For us it was just a logic choice, and we doubled down with the quality of the campaign, versus competitive,” he adds.
Both previous titles in the Army of Two series offered a competitive multiplayer mode, but it was usually pretty deserted soon after the games were launched.
Army of Two: The Devil’s Cartel is developed by Visceral Games, the team best known for their work on the Dead Space franchise and will be published by Electronic Arts.
The game will see players take on the roles of Alpha and Bravo, two new operatives who have access to a wide arsenal of destruction, who are dropped by their private military company right in the middle of a war between a number of drug cartels in Mexico.
The game will focus on the moves that Alpha and Bravo can perform as a team and they will need to constantly re-evaluate their allegiances and principles as the story progresses.
Army of Two: The Devil’s Cartel is set to launch on the PlayStation 3 from Sony and the Xbox 360 from Microsoft on March 26 next year.