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PLAYSTATION 2

Armored Core 3: Silent Line Hints IX (PS2)

- Custom AC

By: Andrei Dumitrescu, Games Editor

Armored Core 3: Silent Line is the expansion of the third game in the Armored Core franchise.

GAMEPLAY HINTS

Dominant custom AC

Pilot: Arcadia
AC: Dominant
Head: ATE
Core: 008 (must be unlocked and purchased)
Arms: EAS
Legs: XA3-LW (must be obtained)
Boosters: FLEET
FCS: WS-1 (or WS-3 or SRA02)
Generator: ROZ (or ZXV1, but you must unlock it first)
Radiator: KDA01 (or SA44 or SA77)
Inside: n/a
Extension:
6AS (side shields that are 42S successor)
Back Unit R: CNG-300
Back Unit L: GNL-15
Arm Unit R: MG-800
Arm Unit L: LB-2551 (green blade, good power and "reload" but not so long)

Optional Parts: OP-INTENSIFY (needed to disable cannon restrictions)

Colors: Use the sample color Caution Orange

Note: This is the definitive version of a very good AC. It includes rapid fire weapons combined with a devastating grenade launcher. If you want a totally rapid fire AC, you may change the legs to the model SNSK and the grenade launcher to another CNG-300. CNG-500s are just too heavy. Dominant works well in either missions or the Arena. The wide FCS choice allows you to choose the range and the size of the lock-on box. The Over Boost capability is a key point of this AC, which features a good speed and kill power. The head is recommended because of his weight (lightest of all). The radar dilemma is solved by the OP-INTENSIFY, which is a must to perform best with this AC. Dominant, in the right hands, is a true war-machine. However, it may be difficult to train it as an AI.

Falcon custom AC

Head: MHD-MX/RACHIS
Core: CCH-OV-IKS
Arms: MAM-MX/MDD
Legs: CLC-D3TA
Booster: n/a
FCS: VREX-ST-12
Generator: MGP-VEXM OR CGP-ROZ RADIATOR: RMR-ICICLE
Inside: N/A
Extension: MEST-MX/CROW
Back Unit R: MWC-LQ/15
Back Unit L: CWC-GNL-15
Arm Unit R: MWG-MG/800
Arm Unit L: CWC-MLG-150

Note: Though Falcon is slow, it packs a wallop. It has an AP of 9,704. There are some things that you can improve - experiment a little. Overall, Falcon's grade is "Excellent". It does not have a big slot requirement for optional parts, but it has enough to improve turning speed, reduce shell based damage, reduce energy based damage, and improve lock-on coverage. It looks good with white, red, and blue.

Forsaken custom AC

Head: CHD-MISTEYE
Core: MCL-SS/RAY
Arms: MAL-GALE
Legs: CLM-55-RVE
Booster: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RIX-CR10
Inside: N/A
Extension: N/A
Back Unit R: MWC-LQ/15 (back mounted laser cannon)
Back Unit L: MWC-LQ/15(back mounted laser cannon)
Arm Unit R: MWG-KARASAWA
Arm Unit L: MLB-Halbred (laser blade)
Total AP: 8211

Optional Parts: Opt-Intensify

Note: This is a mostly mission-based AC. Completing the game before you use this AC is recommended, because you know what you are up against in the sorties (missions). You have a fixed amount of ammo; do not miss and you will be fine. The usage drain from boosting is not too bad. The cooling is better. The only downfall is when overshooting the Karasawa. Keep track of your booster gauge and when it gets too low let off. It will be restored very quickly.

Here's a gameplay video:




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9th May 2008, 01:06 GMT | Copyright (c) 2008 Softpedia | Contact:
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