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Armored Core 3 Hints and Glitches (PS2)

Custom AC

By Andrei Dumitrescu, Games Editor

6th of May 2008, 01:06 GMT

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Armored Core 3 is a mecha video game from the Armored Core series. Set in a post-apocalyptic future, Armored Core 3 depicts a subterranean society called "Layered". It is ruled by an AI simply known as "The Controller" that dictates nearly everything that goes on in this world. The two major corporations, Mirage and Crest Industries, fight for dominance and control over Layered's land and assets. However, all is not right with The Controller and odd things happen, that might even go so far as to suggest that the logic system is failing...

Like in Armored Core and Armored Core 2, you are given a trial mission to see if you are talented enough to join the mercenary group dubbed Global Cortex.
New features within Armored Core 3 include consorts (additional allies that can be made to assist you in a mission), detachable weapons (thereby lessening your total weight and increasing speed), and a new Core classification; Exceed Orbit (EO), that sacrifices the power of Overboost and allows you to deploy a built-in, autonomous weapon on your Core.

GAMEPLAY HINTS

Custom AC tips

Legs: Do not use Tank legs, Stay with the ORC or EDGE for bipeds or switch to the floating one with the 4999 weight limit. Unless you know how to handle them, Tank legs and heavy bipeds are not recommended.

Back weapons: The Smaller Grenade Launcher is better because it fires faster. Also, the Single Side Vertical Missile Launcher is great with the VLS (vertical launch system) extension. It dishes out a lot of damage. The Linear Cannon is a lot of fun, provided you can get the tracking correct. You should also use the Quartet Cannon if you have it. The Dual Multi Missile is also very good, especially with the missile extension. Note: If you can track with the Chainguns, they are the only way to go. They can cause a massive amount of damage and are not that heavy.

Right arm: You should only use the 1000 ammo machine gun or the Karasawa. The Sniper Rifle, the bigger bazooka, or the 12-shot grenade launcher are also good. At worst, use the 90 ammo energy rifle or the high heat hand gun.

Left arm: The howitzer is the only one worth having. Use it when you have a lock with your right arm weapon and you should hit quite often. Also, it has a whopping 50 shots. If you like laserblades, use the Moonlight.

Cores: Use the 1021? Weight Overboost Core. It does not use all that much energy to Overboost. If you want to use the Exceed Orbit, the ORCA Core is best; if you miss a bit, it has lots of ammunition to compensate.

Radiator: Does not matter. You usually do not heat enough to start melting, and if you do, you still take a substantial amount of damage regardless of your radiator.

Generator: Always use the heaviest generator. You will find the others simply cannot put out enough energy.

GLITCHES

Disappearing assembly arm

On the "Destroy the Computer" mission, when you get to the hall with the first assembly area on the left, stand at the edge of the hall just before the first tress. Move back and forth past the tress to discover that an assembly arm appears and disappears from the lower part of the screen.

Misspelling

In one of the later missions, the briefing agent Layiena will say a few things. Look carefully at the second page for when she says "don't". It will not be spelled correctly, because "donft" will appear instead of "don't".

Here's the final mission in Armored Core 3:




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TAGS:

Armored Core 3 | hints | PS2


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