Armored Core 2 is the second full game in the Armored Core franchise.
GAMEPLAY HINTS
Executioner Custom AC
Head: ZHO-MO/EGRET Core: ZCH-ZR/1 Arms: ZAN-004/8 Legs: ELC-0151 Booster: n/a FCS: LODD-BLAZER Generator: HOY-B999 Radiator: RRX-COT-GX10 Inside: INW-DM/R11 Extension: BEX-BAMS-287 Back Unit R: EWC-GN44-AC Back Unit L: EWC-CNG4000 Arm Unit R: ZWG-MG/ENE Arm Unit L: ZLS-400/SL
Colors
Base: R 120, G 120, B 120
Aid: R 200, G 0, B 0 Optional: R 50, G 0, B 0 Detail: R 50, G 0, B 0 Joint: R 200, G 200, B 200
Note: Its performance is rated 45436 (Excellent).
Fire Lightning Custom AC
Head: ZHD-MO/EGRET Core: ECL-ONE Arms: ZAN-202/TEM Legs: ZLN-WAO2/SS Booster: ZBT-H4/T FCS: DOX-ELENA Generator: HOY-B999 Radiator: RBG-CLX5000 Inside: INW-DEC-MQ2 Extension: BEX-BRM-04 Back Unit R: ZWM-M24/IMI Back Unit L: ZWM-M24/IMI Arm Unit R: EWG-MGSAW Arm Unit L: LS-MOONLIGHT
General: Base: R 0 G 0 B 0 Aid: R 50 G 0 B 0 Optional: R 200 G 150 B 0 Detail: R 200 G 0 B 0 Joint: R 200 G 150 B 0
Note: This AC is overweight and requires all Human Plus to operate. This AC can pull off a feat, in the correct pilot's hands, that most other ACs cannot - fly throughout the battle. You can fly around (Abandoned Highway or Etal Base), turn your Extensions on, and rain down death. If your opponent is still alive, fly around and avoid fire until they are out of ammunition. You can avoid missiles easily. Then, land and kill him with your Machine Gun and Laser Blade.
Fulcrum Custom AC
Head: EHD-GARD Core: ZCL-XA/2 Arms: EAW-S604 (dual missile arms) Legs: ZLN-WAO2/SS Booster: ZBT-ZI / ARTERE FCS: DOX-ALM (widens lock-on reticule) Generator: HOY-B1000 Radiator: RGB-CLX5000 Inside: Optional Extension: BEX-BRM-02 (recommended) or BRM-04 Back Unit L&R: EWX-VLS241 (dual vertical missile pack) (No arm units)
Note: This ultimate Arena AC is very agile. The AP is only slightly over 7000. This AC is both fully "plussed" and overweight. You can interchange a few parts if you so desire, but have the overall weight below 7000 to keep your rising ability respectable. Remain airborne and constantly unleash the vertical missiles on your opponent. When they run out, remain airborne and pick him off with your arm-mounted missile launchers. Even if the enemy has a jammer and/or missile interceptors, you will still have enough ammunition to waste even the most heavily armored behemoth. Note: This AC is useless in regular missions due to the reliance on missiles.