Armored Core 2 is a mecha video game in the Armored Core series. Sixty-seven years after the events of the first game, Earth's second largest corporation, Zio Matrix, acquires plans
for a research project on Mars, dating before the Great Destruction. Using these plans, Zio sends a research team to Mars to begin the Terraforming Project which causes the Martian surface and atmosphere to approximate that of Earth. Other corporations quickly learn of the project and follow Zio, bringing with them the competitive environment that existed on Earth.
Similar to the first game, the player starts off with a basic AC and is expected to complete a trial mission which consists of destroying several MTs. Completing the mission will register the player's character with Nerves Concord, a "mediation" firm much like the Raven's Nest of the PlayStation era games. From that point on, the player is relayed missions by their Nerves Concord manager and completing these missions will advance the game's storyline.
GAMEPLAY HINTS
Boosters
Contrary to popular belief, the H4/T Boosters are just as strong if not stronger then the Artere and GEX3000 Models. The statistics lie. This can easily be proven by going into split-screen mode with two of the exact same ACs with the exception of the boosters. Pause game play, tape down the X and resume the game. Whoever rings out first has the better booster. The same is also true with the generators. In actuality the HOY-B10000 is the best booster in the game. It also recovers much faster than the others.
Extra Arena fights
If you occasionally look at the "Bottom Feeders" of the Arena, eventually there will be three new ACs to battle.
Rank #51. Chris Miura (AC-Vex) Rank #52. Co-op (AC-Millionaire) Rank #53. Lost Lamb (AC-Stray Sheep)
Extra tough Arena fights
If you are lucky enough to become the fabled "Nine Breaker" and you complete the entire game, you can get some bonus Arena fights. Even though they may look easy because of their rank, look at the stats for pilot rank and you will realize the are no joke. Also, the lower you go, the harder they become.
Rank #54. Scarlet (AC-Wild Honey): Not too much of a threat. Rank #55. The Veteran (AC-New Dawn): Tougher, but can be handled. Rank#56. Falcon VIII (AC-MK VIII): Tough opponent; likes to fly. Rank #57. Riot (AC-Gallows Bird): Very strong; may take a while to defeat. Rank #58. Matthias (AC-Funeral Mask): Very hard match. Also, if you look through the line up after completing the game, a few more people will challenge you. Rank #34. Castor (AC-Universal Star) Rank #20. Bulk (AC-Mass)
Light, fast, and powerful AC
To create a light, fast, and powerful robot use the following parts. For the core, use the Mobile-type Core (sixteen slots). For the arms, use the ones that are dual grenade launchers. For the legs, use the Fast, mobile hover-type (found at the bottom of the list of legs in the shop when you start a game). For the extension, use the high quality missile interceptor. Use any other parts as desired, as long as it does not make the AC overweight. Statistically, this AC is "Poor" as it only has one weapon with 20 ammunition for two, and its AP and defense are bad. It should not be used in missions, as the ammunition is expensive. It can be used in the Arena.