The stealth mechanics will take advantage of the extra memory

Aug 15, 2013 08:26 GMT  ·  By

The team that worked on Dishonored believes that the launch of the new game consoles from both Sony and Microsoft will give them the ability to create even more complex and engaging experiences that use the same core ideas.

Raphael Colantonio, the chief executive officer of Arkane Studio, tells Rock, Paper, Shotgun that, “More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading. And also saving the state of things so that when you come back to an area, things are entirely.”

Players will be able to explore the game world created on the Xbox One and the PlayStation 4 more and the studio wants to also give them a chance to return to areas they have already visited in order to get access to more content.

The executive adds, “But the values we hold will remain the same. It’s all about interactivity and choices, consequences to your choices, many ways to do things, exploration, verticality, and all kinds of player tools. The more kinds of tools we can give to the player in a very simulated environment, the better the experience is.”

Dishonored was announced as a spiritual sequel to Thief, but the game that was launched late in 2012 offered an experience that mixed classic stealth gameplay with the ability to go up against enemies one-on-one.

The game has also received some big downloadable content packs, which suggests that the title has a big enough install base to make them profitable for Arkane.

Publisher Bethesda has announced that the game has sold enough in order to make it a long-term franchise.

The team working on it has not given any information on what a sequel might bring, but it will probably be delivered on the Xbox One and the PlayStation 4.

Arkane has also been linked to Prey 2, but Bethesda has claimed that those rumors are not true.