The developers urge gamers to spread out on the various servers

Sep 3, 2012 07:10 GMT  ·  By

One of the biggest problems with the MMO Guild Wars 2 during launch was with the overflow servers and the way gamers were grouped. Thus, it seems that, even if the development team is working on the issue, it might not be entirely solvable before players spread out in the game world even more.

Mike O’Brien, leader of the development effort on Guild Wars 2 and co-founder of ArenaNet, tells Eurogamer that, “We’re learning about things that are causing that one by one. We have been fixing each of those day after day after day, fixing more things.”

“What you’re seeing is, day after day after day, the incidents of this are getting lower and lower. We’re just basically keeping working to minimize, minimize, minimize,” he admits.

He then mentions, “It’s a super important thing we need to make a top priority and fix. We’re making some really good traction on it, of course, I wish it wasn’t happening at all, but we’re getting it licked with each passing day.”

O’Brien emphasizes the fact that, even if his team is working all around the clock to solve the server overflow, it might be some time before a new system is implemented because new issues can appear as the game evolves.

The developer is also encouraging gamers to move around the game world and make sure that they have plenty of friends on the same server.

The overflow servers were designed to lessen the load on the core of Guild Wars 2 and to allow players to continue playing while they are waiting for groups to form.

Guild Wars 2 was launched last week after a three-day pre-launch period for those who pre-ordered. It seems to have attracted more players than the first title in series did on launch.

A number of players have already reached the level cap at 80.