Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different to the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes and stationary.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
MONEY
Plants
Send a piece of fruit to one of your neighbors. They will send you a different piece of fruit. The fruit that you get from your neighbor cost 500 Bells each. Once you get the fruit, plant it. If it grows, shake the tree to get the fruit and plant it. Keep planting fruit to get a town full of fruit. If you chop down all your trees and keep the ones with fruit that you got from your neighbors, you can get 300,000 Bells each day. It is best to have a friend help you because it takes long to sell all the fruit. Note: When you send your neighbors' fruit, they will not send fruit back immediately, so keep sending it.
Get a Golden Shovel and get some money out of your inventory. Use the Golden Shovel to bury the money in the ground. Water the tree that will grow. A money tree will grow later in the week, month, or year.