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December 12th, 2008, 10:21 GMT · By

Animal Crossing: Wild World Hints L (DS)

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Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.

Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.

HINTS

ACTIONS


Changing your bed

When in the attic of your house, where the telephone is located, go to the lower part of the bed and press A. A window of your pockets will appear. Pick out a bed from there.
Note: You must have some sort of bed or bench in your pockets beforehand.

Extra storage space
Buy a dresser or trade for one. Place it in your room, then walk up to it and press A. A screen should appear, and there will be six inventory pull-overs. By dragging items in there you will place them in your dresser. You can put the items in the drawers as you desire.

Here's a video of this popular game:





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