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December 8th, 2008, 10:54 GMT · By

Animal Crossing: Wild World Hints XLVI (DS)

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Help out your animal friends
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Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.

Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.

HINTS

ACTIONS

Making someone mad

To make someone in your town mad at you, walk into them for a long period of time, and push them around. If done correctly, they will become mad, and steam will shoot out of the top of their head. They will not remain mad for too long, though.

To make a neighbor mad, hit them with a net. This will take some time, but, if done correctly, steam will shoot out of their head.

If you have a net, start hitting someone with it. They will eventually turn around and yell at you, then away. Their face will turn red, and steam will come out of their ears.

When you find an animal that has just moved in, keep talking to them. They will say things like, "Can you wait? I'm still unpacking!"

Here's a video of this popular game:





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