Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
ACTIONS
Free items
Send your neighbors letters, and attach Pitfalls Seeds and other items you do not want. They will send you furniture, clothes, and rare fruits the next day.
Selling items
When you try to sell items to Tom Nook or Mabel, they will only give you 25% of the original price that they sold it to you for. Sharing items
If you have a friend that also owns the game, and he/she has an item that you like, use this trick to obtain it. Go to your friend's town or invite them over to yours. Ask them to drop the desired item, and borrow it. Because you are holding it, the item should now appear in the catalog at Tom Nook's store. You must buy it, and now both you and your friend will have the item. Remember to return the item to your friend. Note: You can not do this with Gyroids or fossils.