Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different to the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
ITEMS
Roman Candles Talk to Tortimer during the Fireworks Show.
Shells The following is a list of the shells that can be found, and their value. Note: There is one item not listed here that can be found on the beach, which is named "Pearl". It is supposedly worth about 600 Bells.
Snowman furniture During winter, find the two snowballs in your town. Roll them to a medium size, then stack the snowballs by walking one into the other at the bottom left of your town. If you manage to make the snowman in the most extreme lower right square, and make him perfectly, you will be awarded two Snowman furniture instead of just one.
The complete list of Snowman furniture is as follows: Snowman Bed Snowman Fridge Snowman Chair Snowman Wardrobe Snowman Dresser Snowman Clock Snowman Lamp Snowman Table Snowman TV Snowman Sofa Snowman Carpet Snowman Wall.