Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
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Preparing for events Yay Day: You can actually write in things like "You're ugly" or "Go away!" as a compliment. The animals will be flattered, because they do not seem to understand English. Afterwards, on Yay Day they will say things like "You really think of 'you're ugly' when you see me? Gosh. I'm flattered!"
Flower Contest: Plant the biggest and best garden. You can do this easily by stealing your neighbor's flowers. Hold thirteen of them. The other two items will be a net and a watering can. Place them around your house and make sure there is a way to get inside without stepping on your flowers. If you walk through them, they might break. Should you win, you will get a trophy.