Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
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Changing time If you change the system time to certain extremes, you will be punished by nature. When you turn on your game, there will be hundreds of weeds everywhere, which will require a long time to clear. The only upside is that you may find a four leaf clover. Events Events will happen on the indicated days.
Acorn Festival: The second week of October. Bug-Off: Every third Sunday in June-September, from 12:00 Noon to 6 p.m. Fireworks Show: Every Saturday in August, from 7 p.m. to 12 p.m. Fishing Tourney: Every third Sunday in January, March, May, November, and December, from 12:00 Noon to 6 p.m. Flea Market: Every first Saturday of the month. Flower Fest: Second week of April.