Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances. HINTS
ACTIONS Mario theme Use the following trick to make your character look like Mario. First, you must have Nookingtons unlocked. Make a new resident (if you have three, or if you have deleted one), make sure he is not your first one, then name him Mario. If your hair is not brown or black, change it at the barber's. You must have 3,000 Bells. When asking questions, hit the buttons in this order: first window – A, second window – B, third window – B. When she asks warm or cold, select "Cold," then "Mysterious!"
Next, go to the Able Sisters. Make sure you have over 1,500 Bells. This step will take time. If you cannot find them, ask a friend for the following items, or wait and buy them yourself: Big Bro's Hat and Big Bro's Mustache. Next, make a design of dark blue overalls with yellow buttons, then add a red shirt in the background. Put it on, and you will have Mario.
You can also do the following additional things at the beginning of game. Call your town "Kingdom" (town names can be one to eight letters long), give your people names from the Mario series, and dress them up as such. Examples are Luigi, Peach, and Daisy. Decorate your house with a Mario theme, Mansion theme, torture/castle theme (for Bowser), and a jungle theme for DK. Draw a mushroom/Italian flag design and make it your own, but trade your pattern for "Tortimer's Pride."