Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
ACTIONS
Trap neighbors Get a shovel and make an upside down U-like pattern. Push your neighbor to the middle, then make a hole at the bottom. They will be trapped and will not be able to get out.
Read the letters of other animals To do this trick, you must get a letter from one of the animals. Have a look into your pockets, touch it, and choose "Read it?". Note: If you talk to the animal that wrote it, it will get angry.
The name of Lily's horse The name that you entered when you first started the game is the same as that of Lily's horse.