Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
ACTIONS
Interact with animals If you can spot another animal friend on your touch screen, tap on it and it will either bow, or wave at you.
Tarantula and scorpion fight Once you get the tarantula and scorpion, donate them to the museum. Go to the bug section, and you will see them fight. Tarantula / scorpion tries to bite If you see an arachnid, like a tarantula or a scorpion, you will hear a shuffling sound. Should you stand still and allow it to bite you, the screen will black out and you will appear in front of your house. If you donate it to the museum, the bug's head will follow you and try to bite you, like the piranha that tries to get you in the Fish exhibit.