Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
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ACTIONS
Appearances If you give Kapp'n mixed signals about your gender, you might end up as a girl with boyish eyes, or vice versa. Or, if you answer all the questions rudely, you might finish up with a permanent scowl. There are dozens of possible outcomes depending on how you handle your conversation with Kapp'n.
Funny noises When the Able sisters have the King Tut Wig in stock, select it. Say "I want to try it on." A low pitched version of the normal clothing sound will play, followed by a strange noise.
Kick dirt If you find yourself without a shovel, and your friend has surrounded you with holes, press B when you have nothing in your hand. You will kick dirt into the holes.