Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off the debt, players can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things they have, like furniture, fish, clothes and stationery.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
ACTIONS
Carry 2,574,999 Bells Write ten letters that you do not want to send and attach 99,000 Bells to each of them. Fill your inventory with bags of 99,000 Bells, then fill your wallet that is shown to the left of your character. You will now have 2,574,999 Bells.
Choose player If you like your neighbors, keep your player. Your player's looks are determined by what questions you answer during the cab ride with Kappin'. Should you not like how your player looks, you can always turn off the game without Mr. Ressetti appearing, as you can select "New Resident" from the start menu. Note: This is only done when you need to create a second player. If you follow these steps with the first player, your neighbors will change.