Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to
Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different to the Nintendo Gamecube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
HINTS
CHARACTERS
Crazy Redd: Passwords Use the indicated responses to access Crazy Redd's tent.
Ask and you shall: Be charged An open wallet: Is often empty Bottom dollar: Top dog Crazy Redd: Is 35 Even robbers: Have safes Fan in one hand: Cash in other Foot in the door: Eye on prize For my fans: Shop here again Get an Education: Or win it big Give 2 cents: Ask for change Head in the sand: Find something Hot and cold: Money makes it I'm all alone: But I have cash Life expectancy: Redd is 35 Look at people: Wallets full Look back: What did you miss No Flowers: Just cash No money: Means no fun Roses have: High prices Rough childhood: Lax adulthood Spoiled rotten: Bean curd Talk is cheap: So is Redd Thankless task: Goes unpaid The grass is greener: On my side The pen: Is cheaper Tom Nook: One ugly fellow What smells?: Bean curd. What's inside: Is fabulous When the cat's gone: Mice shop Why buy the cow: Buy milk here!