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January 29th, 2009, 11:33 GMT · By

Animal Crossing: Wild World Glitches VII (DS)

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Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes and stationary. 

Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances. 

GLITCHES

Disappearing Bottle Mail

Buy Bottle Mail from Tom Nook. Select the "Write a message" option but leave it blank. Go to a bridge in your town. Go to the edge opposite the way the river is flowing. Release the bottle. It should go under the bridge. Your character will turn 180 degrees as if watching it flow away. If done correctly, the Bottle Mail will not reappear from under the bridge.

Ignored by Tom Nook

If another person comes to your town and you go into the store, Tom Nook will not talk to you when you enter and leave the store.

Here's a video of this popular game:



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