Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes and stationary.
Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances.
GLITCHES
Stuck in hole
Note: This has the same affect as the Pitfall. Dig a hole. Dig in the same location for ten days. On the eleventh day, walk over the same spot where you have been digging. You will fall in and you cannot get out.
Predict Sea Bass
This glitch allows you to learn whether the fish that you are catching is a Sea Bass. Go to the sea with your fishing pole equipped. Find a fish, and cast your rod. Once the fish takes the bait, try to reel it in. Normally, when you’re pressing the button repeatedly reeling the fish in, you will hear splashing noises as the fish is struggling. However, if it is a Sea Bass, sometimes that little sound effect will not be played at all. If you do not hear any splashing noise, just let the fish go if you do not want to catch a Sea Bass. Note: This only occurs about 60% of the time, and only with the Sea Bass.