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January 27th, 2009, 11:43 GMT · By

Animal Crossing: Wild World Glitches V (DS)

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Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes and stationary. 

Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances. 

GLITCHES

Move through stairs

Push one of your visitors to the stairs. If done correctly, you should have run through it.

Locked door

Select a locked door thirty times. It will say "The door is locked" or whatever when you select your door. Save the game to get out of it.

Unmarked package

If Action Replay codes for the game too much, Nintendo will send you an unmarked package. This is extremely annoying because afterwards Tom Nook will not trade with you until you deliver it. However, you cannot deliver it. You must start your town over or use Action Replay to sell your hacked Royal Crowns to the Able Sisters or on Wi-Fi.

Here's a video of this popular game:



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