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January 26th, 2009, 11:20 GMT · By

Animal Crossing: Wild World Glitches IV (DS)

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Animal Crossing: Wild World features a very minimal plot. The objective of the game is to pay off a debt to Tom Nook, who allows the player to move into a house he owns. If the mortgage is paid off, the player's house will expand until upstairs, left, right, center and back rooms are included. This is slightly different from the Nintendo GameCube version, in which the finished house only consisted of a basement, a main room and an attic. While paying off a debt, the player can do a variety of optional tasks, including interacting with other villagers and filling the catalog of the things you have, like furniture, fish, clothes and stationary. 

Animal Crossing: Wild World makes use of several of the Nintendo DS' features, including the touch screen, dual screens and internal clock. The touch screen is used for menu navigation and interacting with the surrounding area, including movement, using tools, talking to other villagers, entering buildings, picking up items, etc. The dual screens are used to display the overworld on the touch screen and the sky on the top screen, which varies depending on the circumstances. 

GLITCHES

Run through friend

When connected with any of your friends, go into any building and run at full speed at each other. If done correctly, you should run through them.

When playing with a friend, you can run though each other. This also happens when a friend is talking to an animal and the other runs into them on the other friend's screen. It appears that the running character is just standing there. When running through the two talking characters, you can run though the animal. If done correctly, you can stand where the animal is, and it will look as if you are talking to the other person.

Here's a video of this popular game:



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