Step into the world of Animal Crossing, where villagers live their everyday lives in time with an actual 24-hour clock. To become a part of the thriving village community, you'll get a job, buy a house and interact with other villagers, some of which can be controlled by friends and family. As you collect furnishings for your own house, check out what other villagers have collected for their houses.
Build relationships by talking to other villagers, helping them with tasks and writing letters back and forth. Throughout the game, you'll collect an assortment of items and artifacts and different plants and animals. To ensure it will be a desirable place for people to live, help to keep your village beautiful.
Glitches (part 3)
Redd the ghost: Set the day to Sale Day. It is in November, but the date
changes every year. Check the calendar in a diary to see what day it falls on. Talk to Officer Copper to find out where Redd is located. Go to Redd's tent and buy everything. Leave and go back to Officer Copper. Repeat this until he says that there is nothing to report. Look around town and you will find Redd's tent again. Buy everything. Leave and look around town again. You will then see Redd in front of a sign. Talk to him, and he will walk into the sign and disappear. If you stand in between him and the sign, he will walk through you. If you dig a hole in between him and the sign, he will walk over it.
Turn yourself into a ghost: This trick requires two memory cards with data. Begin a game and travel to the town on the other memory card. When you get there, turn off the Gamecube. Start the game on the first memory card, and you will have black dots for your eyes and mouth, you will not have a nose. Note: After performing this trick, you will have lost all the items you were carrying in your start menu and the money. All the items in your house will still be there, and Resseti will not appear.
Stuck with delivery item: Talk to a villager that you dislike and ask them if they have any jobs for you. If they say "Yes" and want you to deliver something, agree. Do not deliver the item. Then, try to make them leave the town; hit them, push them, and write hate mail to them. If they leave, you will be stuck with the delivery item.
Note - You cannot get rid of the delivery item by conventional methods, but you are not stuck with it forever. If you go to the Wishing Well with the delivery item after the owner moves away, there should be an option to "relieve" you of your duties. Choosing this option will get rid of the now useless item.
Piano music without piano: Get any type of piano then put it down in your house. Press A on the piano and immediately after it starts the town song, press B.
See through person: You can see through the head of Phyllis (the purple gull mail carrier) at night.
Pinwheels: Go to the ocean with at least six Pinwheels. You can get them in Tom Nook's grab bags. Drop five of them near the ocean on the sand, then run through them with the other. Next, drop that one and pick up another. Do this with all six (repeat this about three times). Then, do it with the first one you used. The others should start spinning while on the ground.
Strange fish: Sometimes on the ground or from Gulever, you get a fish that looks like a Armpia but is colored like the character static. You can pick it up with your shovel. In your inventory it is a crawfish. but it will have a blank name. Even it says you can drop it in your house, you cannot. The only way to get rid of it is to sell it to Tom Nook. You will not get money for it. Note: This will not glitch the game further, other than random characters appearing sometimes when a villager tries to sing to you.
Gyroid earthquake: Run into the corner where your Gyroid touches the house. The screen will start to shake.
Blank message board: Go to the message board located in the acre where your house is found. Create a message with no content. Repeat this fifteen times. All of the messages on the message board will now be blank.