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July 9th, 2008, 23:36 GMT · By

Analyze That: Do We Need Shorter Games?

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When was the last time you sat down in front of a computer to fire up a role playing game or an adventure title, and then spent the next 6 hours staring at the screen as you leveled up, talked your way through dialog scenes and battled monsters? I bet that most of you will not remember the last occasion this happened. The reason is that, while the age of the average gamer has been steadily increasing, the time he has to play has been decreasing.

Game developers are now becoming aware of this fact and are trying to adjust the games they create to make sure that the people who have little time to spend on videogames are able to get a complete experience. Charley Price, the lead designer of the upcoming Rise of the Argonauts, says that
"every time someone invests 25 hours of their life into a game and then realizes there's another 75 hours to go, they just can't stomach continuing and they walk away with a sour taste in their mouth - no matter how much fun they had with the game."

Price told Eurogamer that "you've got to be going through and presenting the fun up front; you've got to be going through and presenting what you're game's about and what makes it compelling so that people can really get their hooks in." This is a trend already noticeable in games like Gears of War and Call of Duty 4, which tend to get the player into the action quicker than usual.

There's also a portion of the public that goes vocal and laments the shortening of games, saying that the developers are trying to get more money from gamers by selling them shorter titles for the same price. Then again, there's also the opinion that games are getting shorter because developers are running out of ideas and less game space means that quality can be kept up, where a bigger game would mean an experience which is not that sharp and interesting.

I myself can remember a time when I had whole summers punctuated with empty hours, which I could fill with sessions of Baldur's Gate II and that would only be interrupted by eating three meals a day, 8 hours of sleep and a few hours of talking to my friends about the game.

And I can also remember the fact that I recently considered going through Mass Effect without touching the side quests because of lack of time. Fortunately, I settled on playing little of the game on a daily basis, so that I could take in the whole universe and experience all that it had to offer.

What about you, Softpedia reader? Do you have time to thoroughly enjoy your games or are you starting to feel a need for shorter adventures?

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READER COMMENTS:


Comment #1 by: Decianu Adrian on 10 Jul 2008, 06:36 UTC reply to this comment

I dont feel the need for shorter games, i like the long complicated ones.
The only thing i need is TIME :)


Comment #2 by: Gillettboy on 10 Jul 2008, 14:21 UTC reply to this comment

Well, there are definately fun times with Mass effect, and Lost Odessy. Any person that likes long games would love those.

But, as mentioned in the previous comment, it is true, there is a lack of time, and I think Mass Effect did a great job with the save options, and the action system. You can save it right after obliterating an alien outpost and then head off to work. I found it a little addicting to sit and Only play for 20 minutes, but it is definately possible. Sure you could spend hours doing side quests, and similar feats, but the main sotry line is only like 17-22 hours max (if that). Way to go Microsoft and Bioware. Way to go


Comment #3 by: LC on 10 Jul 2008, 22:53 UTC reply to this comment

I like long games but, to be fair there have been few 100 hour games that I ever completed, morrowind being one of the few. I have played lots of games up to the 80 and 90 hour mark though. Record of Lodoss war took me about 80 hours and I completed it and enjoyed every moment of it.

I think part of the problem isn't that we play 25 hours and find out there's 75 more and quit, its when 90 percent of that time is pointless fluff and you go "yeah well, I don't want to save the stupid princess anymore, my party sucks, the economy is shit and even the alchemy system is broken", that's when you quit.

100 hour games are great if for instance its time spent doing something fun, in morrowind there was always another dungeon to find and often unique items within. I've beaten morrwind twice, started a dozen character types and prolly close too 300 or more hours later (giver er take tens of hours), I still haven't really scratched the surface of the two expansions.

The argument can certainly be made that morrowind is too big but if you focus the game can be beaten in about twenty or so hours just like any other.

What really bothers me is the ten hour rpg like fable or too human, even if I have fun playing them and I did with fable, I was left extremely disappointing when the game was over on my first play through in just under 11 hours.

Reports indicate that too human is only a ten hour game and dennis dyack has gone on record saying we don't want 100 hour games anymore, I'm willing to compromise make it 30 to 50 hours of awesome rpg, lower the price or don't make rpgs anymore.

I will not pay $60 for a ten hour rpg, I feel its a rip off, so I'll be waiting awhile for it to show up in the bargain bin.

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