Electronic Arts might step in to pick up the coming MMO

May 24, 2012 13:30 GMT  ·  By

The recent problems that have hit 38 Studios, the creator of Kingdoms of Amalur: Reckoning, could be solved by selling the intellectual property that the developer has put together, which is evaluated at 20 million dollars (15.9 million Euro).

Michael Pachter, who watches the video game industry for Wedbush Securities, believes that despite the value of the brand and the potential of the Copernicus MMO that is based on the same game world, it will be hard for 38 Studios to sell it off.

The analyst believes that the relative lack of success of the Star Wars: The Old Republic means that no company is interested in buying the project for another MMO.

Pachter added, “There is just no demand for game assets right now, as THQ proved when it tried to sell the Warhammer MMO. I think EA could step in, since they are the publisher, so you might see some alternative way to get 38 some bridge financing.”

Jeff Brown, who is the leader of corporate communications for Electronic Arts has told Joystiq that, “We don’t have any new announcements to make regarding 38 Studios. We enjoyed working with Curt and his team on their first game, Kingdoms of Amalur: Reckoning. Like game fans all over the world, we look forward to what 38 Studios creates next.”

38 Studios has not managed to pay its employees since the start of May and the company has also had trouble paying the money it owed to the state of Rhode Island.

The problems are linked to the lack of success of Kingdoms of Amalur: Reckoning, which was launched earlier during 2012 and has failed to sell well.

The developer was planning to use the revenue and the recognition derived from the action role-playing game in order to create an ambitious MMO project, codenamed Copernicus, which was set to use the same game world.