Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
TRENDING TODAY
Home > News > Games > Gamer Diary

February 12th, 2013, 12:50 GMT · By

Aliens: Colonial Marines Diary – Facehugger Meets Marine

SHARE:

Adjust text size:

Nice to meet you
Enlarge picture
Facehuggers are the enemies I hate the most in the Alien universe and the first meeting I have with them is the moment when I traditionally first stop and evaluate the games in the series that I play.

The first facehugger I met in Aliens: Colonial Marines caught me by surprise, jumping out of the shadow after I only managed to glimpse its tail and was unable to fire at it with my trusty pulse rifle.

I was surprised and startled, almost sure that, like in the original Aliens versus Predator, getting a facehuggher attached would lead to a fail state.

But Aliens: Colonial Marines handles the attack as an opportunity to give the player a chance to save himself via a Quick Time Event.

I quickly pushed E in succession in order to get the alien off me and then shot wildly in order to take him out and avoid a second attack.

I then took my hands off my keyboard and mouse and took a few seconds to steady my breath and pledge to myself that I would never again be surprised.

Of course, a few hundred meters away another facehugger was patiently waiting to attach itself and once again I used the QTE to throw it away.

From there on, I paid much more attention to my flashlight, carefully scanning dark areas, especially where xeno eggs were present, in order to spot any and all enemies and take them out before they had a chance to leap.

Of course, the facehuggers in Aliens: Colonial Marines seem to be different from those in the original movie.

Ridley Scott and his team designed the creatures to be almost impossible to remove, because of their acid blood and the strength of their tails, and getting one attached was seen as a death sentence.

It would have been nice for Gearbox to make them similarly deadly in their take on Aliens, but players would have probably complained about the difficulty level.


1,723 hits
Link to this article · Print article · Send to friend

MUST-READ RELATED ARTICLES:


Dead Space 3 Captures United Kingdom Number One

Assassin's Creed-Themed Items Now Available in Ghost Recon Online as DLC

Incoming 2013: ArmA 3

Aliens: Colonial Marines Out Worldwide, Australia and New Zeeland Issues Fixed

Free-to-Play Games Will Rival Retail Ones in Terms of Quality, Crytek Says

READER COMMENTS:



No user comments yet.
Be the first to express your opinion!
Copyright © 2001-2013 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM