While most Alien games follow the second movie, the team's inspiration is the original one

Jan 25, 2014 15:46 GMT  ·  By

The team at Creative Assembly is preparing something entirely different from the previous Alien-based shooters, planning to deliver more good old-fashioned horror thrills than opportunities for weapon play.

“The starting point for this project was because no one had made the Alien game that we wanted to play,” said the game's creative lead Alistair Hope in an interview with MCV.

“Games in the past have looked at James Cameron's second film [Aliens], which was a Vietnam-in-space sort of thing. But we were massive fans of the first film,” he continued.

The team at Creative Assembly wants to deliver a proper horror experience, complete with the build-up of tension and the feeling of impending doom always following the player.

“We wanted to deliver on that Ridley Scott Alien, that enormous, incredible creature that I was adamant would look down on the player and you couldn't just sprint past – a monster that didn't have to be a bullet sponge at the end of the barrel of your gun,” Hope concluded.