The two shooters have more than enough room on the market

Jun 24, 2013 13:09 GMT  ·  By

Activision, the publisher of two of the biggest upcoming first-person shooters, Call of Duty: Ghosts and Destiny, believes the two games, while both in the same genre, can coexist peacefully as they deliver two different experiences.

Tens of millions of fans are eagerly awaiting Call of Duty: Ghosts this November, as the new first-person shooter from developer Infinity Ward and publisher Activision promises to deliver a new story and better mechanics on the PC, PS3, Xbox 360, PlayStation 4, and Xbox One.

Meanwhile, many fans of developer Bungie, the studio behind the Halo franchise, are eagerly awaiting Destiny, a new type of first-person shooter experience that focuses on multiplayer and wants to deliver a bold universe built from the ground-up to benefit such mechanics.

Activision publishes both these shooters and its CEO, Eric Hirshberg, believes that they'll coexist peacefully on the market, as they ultimately deliver different types of experiences.

"They're very different games made by very different creative visionaries," Hirshberg told IGN. "I think that they can peacefully coexist with one another."

"I think that what Call of Duty has done, it's done better than anybody. The multiplayer is a visceral, impactful, white-knuckle-ride experience. What Bungie has done, they have done better than anyone as well."

Hirshberg noted that the shooter genre has proven time and time again that it can attract millions of players and that they'll never get tired of new experiences.

"The first-person shooter genre has shown tremendous staying power, as well as tremendous capacity in terms of the appetite people have for it. I think what we've seen is that if there are good games in this genre, people will show up to play them. But if you have to compete, it's nice to compete with yourself."

While Call of Duty: Ghosts is expected in November, Destiny is scheduled to appear in 2014.