Gamers will be able to still enjoy the classic role-playing elements

May 9, 2012 16:01 GMT  ·  By

Some fans of the Dungeons & Dragons game universe and mechanics have complained about the action-oriented battle system that will be implemented in the upcoming Neverwinter, but the development team working on the game believes that fun is more important than reverence towards tradition.

Andy Velasquez, who is the lead producer working on Neverwinter at Cryptic, has told MMORPG.com that, “There are awesome blurby things that I can, and often do say like ‘we looked at the trends in the market’ or ‘we saw the potential of being the first F2P Action MMO’ that explain why we went down this road. But, there is also my personal favorite reason: because it’s a whole lot of fun.”

Neverwinter is designed to use the 4th edition Dungeons & Dragons rules and will tell a story that is completely separate from that of other games in the same series.

The game is expected to launch on the PC before the end of 2012.