And offer a suite of tools for the development of applications

Mar 15, 2007 08:14 GMT  ·  By

AMD has revealed its plans of bringing X360 quality graphics onto handhelds that will be powered by AMD's next-gen graphics technologies.

The company will also be introducing a suite of tools that are meant to help content creators jumpstart the development of applications for handhelds based on the OpenVG 1.0 and OpenGL ES 2.0 industry standards and AMD's patented Unified Shader Architecture, tech that was also used by the ATI Chip in the Xbox 360, thus empowering the delivery of advanced, innovative hardware and console-quality mobile games.

Many companies have been looking into making mobile gaming a better experience during the past few months and with a billion handheld devices that are expected to be sold throughout this year, mobile phones may just become the next major gaming platform.

AMD's future graphic technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers. The suite of tools that AMD has launched includes RenderMonkey, a shade development tool that is meant to help create compelling characters and environments.

These tools are an integrated part of the development process for leading game developers worldwide. Game developers will be able to easily create content for PC's, video game consoles as well as handheld devices within their existing production pipeline with the help of the common toolset and graphics architectures AMD is offering.

The company's next-generation mobile graphics architecture will feature native hardware acceleration for rendering vector graphics and flash-like applications, delivering high-quality graphics while consuming less power than rendering using a traditional 3D graphics core.