Mar 14, 2011 19:41 GMT  ·  By

One of the most interesting fantasy-based video gaming projects of 2011 is A Game of Thrones: Genesis, a strategy game that includes role-playing aspects and aims to bring gamers up to speed with the history of the land of Westeros, the setting for the well-known series of books created by author George R.R. Martin.

The developers working on the game are saying that those who criticized the book for its complexity and hard-to-track characters interactions might have the same problem with the upcoming game.

Regis Robin, who is one of the designers working on A Game of Thrones at Cyanide Studios, has said, “”A Game of Thrones’ is far from what one would call a run-of-the-mill book. The scope and structure of the series require a fair bit of effort on the part of the reader.”

He added, “It’s the same with the game. It’s going to take a certain investment in time to understand all the mechanisms and, no doubt, this will annoy some players. However, once the mechanisms have been mastered, it really will be a fun game.”

Robin says that the world depicted by George R.R. Martin is perfect for a hybrid game, one which manages to translate the interactions between the major political players and also gives gamers a chance to actually engage in battles and decide the fate of the land.

The developer emphasized that military might and strategy is not the only way of winning in A Game of Thrones: Genesis, with diplomacy and economy both integral to a successful strategy.

The game will cover more than 700 years of Westeros history, focusing on turning points that Martin has talked about in the books and creating game scenarios that have been approved by the author himself.

A Game of Thrones: Genesis will be out on the PC during this year.