The game will not disappoint long-term franchise fans

Oct 11, 2012 12:10 GMT  ·  By

David Vondehaar, who is the design director working on Call of Duty: Black Ops 2, has defended the old engine used for the new game in the most important shooter franchise in the world, saying that it still delivers the quality that players have come to expect from it.

While talking to the Official Xbox Magazine, the developer stated that, “Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place. And we can make it beautiful – that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.”

He added, “People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago. At this point that engine doesn’t resemble anything like any engine – we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.”

Vondehaar says that he does not really understand why some players are questioning the use of the old engine as long as the game looks as good as any of its competitors.

Black Ops 2 tells two stories, one set during the Cold War and one linked to the near future, and uses many of the characters seen in the first game in the series.

The team has promised more choices during the single-player campaign, as well as features that make it easier for newcomers to get into the multiplayer mode.

Call of Duty: Black Ops 2 will be launched on the PC, the Xbox 360 and the PlayStation 3 on November 13 all over the world.

A version of the game will also be offered on the new Nintendo Wii U during the console’s release window.