Split between single-player, multiplayer and zombie mode

May 3, 2012 10:22 GMT  ·  By

With Call of Duty: Black Ops II now officially confirmed, the development team working on the new first-person shooter has confirmed that it is one of the biggest projects it has ever undertaken, with more people involved than for the first title in the series.

Mark Lamia, who is the leader of Treyarch and the main developer behind Call of Duty: Black Ops II, told VentureBeat that, “There’s over 250 people at Treyarch, but there’s over 300 people working on the project.

“We do have contractors and test teams that aren’t part of the company. Those others aren’t actually employees of Treyarch. But there’s over 300 people working on the game right now.”

The very large team is needed because Treyarch is working on a solid single-player campaign, which will include branching elements for the first time in the history of Call of Duty, and on a multiplayer mode while also expanding the scope of the zombie battle mode.

Lamia has also talked about sharing technology with other Call of Duty teams and added, “We actually do open up anything from our side that they can have access to, but they have their own team with their own creative work.

“Whether it’s inside of the Call of Duty franchise or, frankly, some other area of essential technology or whatever other area – if there are things that teams can access or leverage, then they do.”

The Treyarch leader also says that he is interested in making sure that Black Ops II conforms to certain features of the wider Call of Duty series, including a technically solid multiplayer experience and making sure that there’s a cinematic element to the action sequences.

Call of Duty: Black Ops II is set to arrive on November 13 on the PC, the PlayStation 3 from Sony and the Xbox 360 from Microsoft.