Nov 23, 2010 10:46 GMT  ·  By

2D Boy, the developers of one of the most original puzzle platformers, have announced World of Goo for iPad. The game should appear in the iTunes App Store listings rather soon (hopefully ahead of Christmas, the game’s makers say), as 2D Boy are just about done with the coding. They plan on submitting the binary to Apple for approval soon.

In a post to their official website, the two indie developers behind the popular physics-based puzzle game reveal that the iPad iteration is almost done.

“World of Goo on iPad! We’re just about finished, and hope to release the game in the App Store as soon as we get approved and make it through the scary gates. In the meantime, here are some answers to some ‘frequently’ asked questions,” the duo says.

2D Boy starts with a confirmation that iPad owners will be able to grab World of Goo as soon as the app gets approved by Apple. “We hope before the holiday season,” the post reads.

For those who aren’t familiar with the game, 2D Boy explains that “World of Goo is a game about Goo, originally for Wii and PC/Mac/Linux. It won a bunch of awesome awards, including some ‘game of the year’ honors, and is still one of the highest rated Wii games.”

Seemingly pressed to confirm whether there would be an iPhone / iPod touch version of the game, the developers explained that “There’s a lot of iGoo to pour in, and we don’t want to release something if it doesn’t run absolutely buttery smooth.” But it’s a “maybe”, according to 2D Boy, not a no.

For those wondering whether World of Goo will boast multiplayer support on the iPad, 2D Boy says “Yes, you can play with 11 fingers on one screen. Which means you can play two handed, with friends, an animal, anything up to eleven fleshy things touching the screen.”

Finally, the San Francisco-based indie game studio reveals that “A second World of Goo is a possibility.” In fact, a sequel to the original World of Goo game is “something we would enjoy working on,” the developers say.

“Working together again on GooPad has reminded us how fun it was to make the original,” they elaborate. “A second World of Goo will need to feel like a perfect and appropriate continuation of the first game. No Red Bull Can levels or rapping Goo cutscenes, according to our official design doc,” their post ends.

Visit 2D Boy here for more information on World of Goo.